This project was abandoned due to difficulties with balancing and pacing. Sessions were too quick and the volatility, although unique, made it quite hard for players to plan ahead. I may return to this project as the underlying tile system's architecture is solid, and could turn it into a more slow-paced tile placement game akin to Dorfromantik.
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This project was abandoned due to difficulties with balancing and pacing. Sessions were too quick and the volatility, although unique, made it quite hard for players to plan ahead. I may return to this project as the underlying tile system's architecture is solid, and could turn it into a more slow-paced tile placement game akin to Dorfromantik.